September 13, 2001:
Test galaxy fixes
- Hunterkillers return
- Message system complaints working
- Can now join game from history pages
- Game index page reports server start turn
- Fixed some memory leaks
- Fixed message bug where returns did not appear
- Rank screen handles odd cases better (joining games, server start)
- Better messages for AFTER you Ascend
- Better login handling (may fix a few login bugs)
- Hits in test galaxy now count to put off login timeouts
August 24, 2001:
November 7, 2000:
October 25, 2000:
- Link color change to avoid red/green colorblindness issues
- Fixed server crash on invalid ship type
- AI Activity levels now settable
- Now only recording link forgings and decayings when a player is involved.
- Fixed? the large network of unexplored planets bug. You'll see a few networks, but we shan't be making more.
- No longer allow HTML in planet names or race names.
October 10, 2000:
- Added ETA and effectiveness sorts on fleet page
- Improved Planet summary page
- Defaulted game time discussion to all posts
- Minor discussion improvements
- Sped up history pages
October 6, 2000:
- Fixed blockade bug where the casualties were not removed
- Fixed bug where hyperspace engineers kept destroying links no matter what else they did
- Added hunterkillers
- Galaxies now remove extra planets
- Added support for removing inactive players
- More annoying sponsor ad spots
October 3, 2000:
- Discussion list code rewritten
September 28, 2000:
- Fixed leftover production bug
- Fixed Borders screen bug (233)
- Fixed server crash on long planet name
- Minor bug system improvements
September 18, 2000:
- Traders can no longer explore
September 12, 2000:
- Added Stockpile as a planetary attribute
- New neutral planets have random max stockpiles
- Blockade action now ends gracefully when fleet enters hyperspace
- Fixed multi-turn ship production bug for planets with poor ship building
- Lost ships report an event when they find their way home
September 8, 2000:
- Major speedups to Planet view and Borders view.
September 7, 2000:
- Added support for affiliate ads
- Removed EWOMP
- Fixed Rank bug
- Fixed Exploring from ???? bug
- Upgraded some bug report info
- Fixed "explore inside empire" for ships at enemy planets
- Upped damage taken from poor ship maintainance
- Fixed blockading self bug
- Fixed AI multiple blockade bug (existing multiples may remain)
- Fixed bug where ShipBuildingX did not affect non-standard ships
September 5, 2000:
- Added Traders
- Added Stockpiles
- Added multiple command support (to enable traders AI)
August 21, 2000:
- Many "invisible" speed-ups
August 16, 2000:
- Fixed "lost in hyperspace" bug
- Improved exploring within empire (fewer overdue ships now)
- Trying out EWOMP.com
August 15, 2000:
- Support for Ascension game
- Added Bulldog Satellites
- Added Firebase ship type
- Added Bulldog Firebases
- Added Corvettes
- Added Flankers
- Added Scouts
- Added Bulldog Scouts
- Added Exploration tech advance
- Added ship type summary page.
- Discuss now shows author of current message rather than subject twice
August 8 (afternoon), 2000:
- Fixed server bug causing massive slowdowns
August 8, 2000:
- Fixed Overseers Annoyed error upon canceling orders
- Added user information
- Added Technology Documentation
- Altered headers to reduce vertical space
- Altered planet page to reduce wasted vertical space
- Added sponsor links to main werdna page
August 1, 2000:
- Peacekeepers no longer take over planets.
- Added Lancers.
- Added Cavaliers.
- Added Weaponry tech advance.
- Increased incidence of technology on neutral planets.
- Reworked combat system to more accurately simulate ship-to-ship
combat. Each ship fires, and if it causes 1.8 damage to a ship with
only 1.0 armour, the target ship is destroyed BUT THE EXTRA DAMAGE IS
LOST. In the past, that extra 0.8 would have carried over to another
ship.
June 28, 2000:
- Drastically reduced Peacekeeper protection duration.
- Made Ascension slightly easier.
- Added publicity page
- Increased timeout time.
June 21, 2000:
- Fixed Join Game bug once and for all!
- Added Links page
- Updated ship command documentation.
- Added Armour: 2
- Added Bulldog ship type
- Reclaiming old fleet numbers...
- Planet summary now reports how much production gets spent on what
- Ship cost is now part of the ship summary
- Changed ship combat event string
- Peacekeepers no longer cause Red Alerts!
June 6, 2000:
- Fixed bug where planet histories were usually empty
May 28, 2000:
- Show a little player info when sending a message to them
- Added a few AI players to add some spice
- Added scrap ship order
May 25, 2000:
- Added Satellite ship type
- Command all ships shows all commands available to any ship present, even if some of the ships can't do them all.
- Fixed Borders bug- it often showed the neighbor as owned by nobody!
May 19, 2000:
- Library ships can now carry ship tech, such as Carry Tech.
- Planet pages now display who controls the planets on the other end of local links.
- Augmented Planet Summary page.
- Added the View Borders page, which tells you where other empires touch yours.
- Added Destroy Link technology
- Added Hyperspace Engineers ships type
May 17, 2000:
- Slight improvement to Ranking screen.
May 12, 2000:
- No real changes to empire, because I've added the new
SafeCracker game.
May 3, 2000:
- More bug fixes
- Moved banner to very top of page
- Added keywords and description meta tags for search engine promotion!
May 1, 2000:
April 28, 2000:
- Re-worked the planet page so it doesn't always include ship and planet orders.
This cuts page size to about a third.
- Added details about ship types.
- Added Caretaker Peacekeeper ships to protect folks from being wiped out too quickly.
- Added a discussion list.
- Added a list of Ascensions on the Ranking page.
April 26, 2000:
- Added Library Ships.
- Added Planetary Orders.
- Added Load/Unload technology ship commands.
- Added Improve Attribute planetary command.
Thursday, APR 20:
- Fixed cookie log in bug. For some users, the cookie failed and a
bunch of garbage appeared on the screen after an attempted login.
- On the planet summary page, you can click a fleet to limit the
ship commands to that fleet- this is an intermediate step towards
different ship designs. Sigh. Much hidden work here.
- The bug where all new links appear as length 1 is fixed.
- Reduced the Ascension requirements.
- History now allows you to go back as far as you like.
Monday, APR 17:
- Fixed blockade interface bug. Blockades should now work.
- New players should get a fairly lame message from the Caretakers.
- This page now exists.
- Added an about page, available from empire home.
|
|